EuroPython 2016

System Testing with pytest and docker-py

System testing a microservice architecture is challenging. As we move away from monolithic architectures, system testing becomes more important but also more complicated.

In the video game industry, if a game doesn’t work properly immediately after launch, it will heavily impact game success. We have found system testing to be an important tool for pre launch testing of game services and operational tools, to guarantee quality of these services at launch.

We want to share with you best practices for system testing: when to write system tests, what to test and what not to, and common pitfalls to avoid. Using python’s pytest tool and docker-py for setting up services and their dependencies has made it easier than ever to write complex but maintainable system tests and we’ll share with you how we’ve made use of them.

Developers (senior and junior) and ops folks can walk away from this talk with practical tips they can use to apply system testing to their software.

in on Wednesday 20 July at 14:30 See schedule


  1. Gravatar
    Dang, seems that we overlap a bit :) (
    — Michał Bultrowicz,
  2. Gravatar
    Thanks for pointing that out Michał - looks like we'll be covering some different technologies anyway. Looking forward to your presentation, hopefully they won't be scheduled at the same time! :D
    — Christie Wilson,
  3. Gravatar
    My thoughts exactly. See you there, I hope :)
    — Michał Bultrowicz,

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